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CAMPAIGN #1: The Sphere of Descent

Five Ravnican citizens, each from different guilds, have their lives turn upside down when they become involved in a murder at the year end festival. Caught in a brewing guild war, our players discover a mysterious artifact; a perfect metal orb of unknown origin. Though its purpose is a mystery, some are willing to kill for it, while others seem willing to kill to avoid it. A mind bending plot of intrigue, murder mystery, and scientific mayhem; all this and more in Campaign #1 on Encounter Party!

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FIKARRA ORDRUN: WARDRUMMER

Private First Class, 34th Precinct of the Boros Legion. Despite coming from a long line of Legionnaires, Fikarra Ordrunn is a fresh-faced recruit with dreams of glory. With her special brand of motivation, Fikarra’s war maces bring the thunder on her drums, or on her enemy’s faces.

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LENNOX BRIGHTBURN: CLERIC LAWMAGE

When your father is a noted prison warden, justice is born in your blood. Lennox is an Azorius justicar, a lawmage whose job is wiping the scum from the streets of Ravnica. Bringer of Light and Hammer of Justice; no villainy can hide from the long arm of the law!

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LORZATCH: DRUID OF THE SPORES

This Devkarin elf is far more comfortable amongst the fungus of the undercity than he’ll ever be up in the light. In fact, this herbalist gives more care to the dead than most do to the living. Ever the pragmatist, Lorzatch struggles to further the goals of the Golgari Swarm even in the face of his own conflicting observations. Life and death are a cycle, and so it seems is the truth.

ZENIA: SORCERY SCIENTIST

The Izzet League is a college of physicists, chemists, and schizophrenics. Though the vedalkan are an intellectual race, Zenia’s brain has long since left for the clouds. What one might observe as a nervous tick is simply her obsession with static electricity. When she’s not muttering about predictive storms, she might deliver a shocking dose of truth reminding the world that beneath that psychosis is a spark of brilliance.

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PARAX: SECURITY WIZARD

The laws of science and magic are always at odds in Ravnica, and magic does not often play fair. Enter Parax, a magic security specialist developed by the Simic Combine to handle… situations. Being a hybrid experiment does not bother him, not when he’s seen what he’s seen. When you encounter the unthinkable, when your mind has been shattered and all reality is turned on its head, you call in Parax. He handles that for a living.