With the stakes getting higher, Parax, Lorzatch, and Dizzy continue searching Darius Vain's tower for the Guild medallions. As the night presses on one thing weighs heavily on the party ... someone is going to have to die!
Inside the high-class party of Darius Vain, the unlikely trio of Parax, Lorzatch, and Dizzy are thoroughly out of place. As they try to acclimate to their surroundings, and search for the hidden vault containing the secret to Fikarra’s restoration, one thought stays in the back of their mind: before the night is over, someone has to die.
As a hidden threat looms over Ravnica, the party learns there may be hope in restoring their friend, Fikarra. Parax and Lorzatch set out in search of an artifact collector whose lavish parties hold the key to life and death. Intrigue, deception, breaking and entering; all it takes is a touch of class.